{ "id": "RS22857", "type": "CRS Report", "typeId": "REPORTS", "number": "RS22857", "active": false, "source": "EveryCRSReport.com", "versions": [ { "source": "EveryCRSReport.com", "id": 334950, "date": "2008-04-09", "retrieved": "2016-04-07T03:31:22.763961", "title": "Avatars, Virtual Reality Technology, and the U.S. Military: Emerging Policy Issues", "summary": "This report describes virtual reality technology, which uses three-dimensional user-generated\ncontent, and its use by the U.S. military and intelligence community for training and other purposes. \nBoth the military and private sector use this new technology, but terrorist groups may also be using\nit to train more realistically for future attacks, while still avoiding detection on the Internet. The\nissues for Congress to consider may include the cost-benefit implications of this technology, whether\nsufficient resources are available for the communications infrastructure needed to support expanded\nuse of virtual reality technology, and whether there might be national security considerations if the\nUnited States falls behind other nations in developing or adopting this new technology. This report\nwill be updated as events warrant.", "type": "CRS Report", "typeId": "REPORTS", "active": false, "formats": [ { "format": "HTML", "encoding": "utf-8", "url": "http://www.crs.gov/Reports/RS22857", "sha1": "cf6c5d4e3b63caed53ebab7920781c883ac35b09", "filename": "files/20080409_RS22857_cf6c5d4e3b63caed53ebab7920781c883ac35b09.html", "images": null }, { "format": "PDF", "encoding": null, "url": "http://www.crs.gov/Reports/pdf/RS22857", "sha1": "bdb0f6305a42db56087f8025cf2b2a8c683c86e8", "filename": "files/20080409_RS22857_bdb0f6305a42db56087f8025cf2b2a8c683c86e8.pdf", "images": null } ], "topics": [] } ], "topics": [] }